1. Open the official Tripo Studio
Go to studio.tripo3d.ai or follow the Studio entry from tripo3d.ai. Confirm the hostname before entering account information.
2. Create an account or sign in
Use the sign-in method offered by the official interface. Confirm the exact account and team workspace before assuming models or credits are missing.
3. Choose image or text input
Choose image-to-3D for a specific visual target and text-to-3D for broader ideation. Use multi-view only with consistent images where the active plan supports it.
4. Prepare the input
For an image, isolate the complete silhouette. For text, describe one subject, shape, proportion, style and material. Use a non-confidential first asset and set a credit budget.
5. Generate the first model
Run one initial generation and record the input, selected model, credits and output. Avoid changing several variables before understanding the first result.
6. Review the model
Rotate through front, back, sides, top and underside. Check silhouette, proportions, invented geometry, negative spaces, symmetry and thin parts before refining.
7. Refine the mesh
Use segmentation, completion, Smart Mesh or remesh controls only to solve a defined downstream problem. Complete geometry-changing operations before final rigging.
8. Add or inspect texture
Review base color, normal, roughness, metallic, UV seams and hidden surfaces. Local repaint should correct a material region, not conceal broken geometry.
9. Export
Choose GLB or FBX for richer real-time and animation workflows, OBJ for static interchange, or STL/3MF for printing after repair. Confirm units and included material files.
10. Validate in the destination
Open the file in Blender, Unity, Unreal, Roblox tooling or a slicer. Check topology, UVs, transforms, scale, materials and the destination-specific requirements before calling it finished.
- Inspect topology, normals, UVs and polygon density before downstream use.
- Confirm the active plan, credit cost, privacy and commercial terms in Studio.
- Run the asset through the target tool, engine or slicer instead of trusting the preview alone.