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1. Open the official Tripo Studio

Go to studio.tripo3d.ai or follow the Studio entry from tripo3d.ai. Confirm the hostname before entering account information.

SCREENSHOT PLACEHOLDEROfficial Studio entry and verified browser hostnameCapture only after the step is personally completed and dated.
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2. Create an account or sign in

Use the sign-in method offered by the official interface. Confirm the exact account and team workspace before assuming models or credits are missing.

SCREENSHOT PLACEHOLDEROfficial sign-in choices with sensitive details removedCapture only after the step is personally completed and dated.
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3. Choose image or text input

Choose image-to-3D for a specific visual target and text-to-3D for broader ideation. Use multi-view only with consistent images where the active plan supports it.

SCREENSHOT PLACEHOLDERInput mode selector in the current StudioCapture only after the step is personally completed and dated.
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4. Prepare the input

For an image, isolate the complete silhouette. For text, describe one subject, shape, proportion, style and material. Use a non-confidential first asset and set a credit budget.

SCREENSHOT PLACEHOLDERPrepared reference or structured prompt exampleCapture only after the step is personally completed and dated.
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5. Generate the first model

Run one initial generation and record the input, selected model, credits and output. Avoid changing several variables before understanding the first result.

SCREENSHOT PLACEHOLDERGeneration settings and first resultCapture only after the step is personally completed and dated.
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6. Review the model

Rotate through front, back, sides, top and underside. Check silhouette, proportions, invented geometry, negative spaces, symmetry and thin parts before refining.

SCREENSHOT PLACEHOLDERMulti-angle review with problem areas annotatedCapture only after the step is personally completed and dated.
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7. Refine the mesh

Use segmentation, completion, Smart Mesh or remesh controls only to solve a defined downstream problem. Complete geometry-changing operations before final rigging.

SCREENSHOT PLACEHOLDERMesh refinement controls and wireframe comparisonCapture only after the step is personally completed and dated.
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8. Add or inspect texture

Review base color, normal, roughness, metallic, UV seams and hidden surfaces. Local repaint should correct a material region, not conceal broken geometry.

SCREENSHOT PLACEHOLDERTexture maps and neutral-lighting reviewCapture only after the step is personally completed and dated.
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9. Export

Choose GLB or FBX for richer real-time and animation workflows, OBJ for static interchange, or STL/3MF for printing after repair. Confirm units and included material files.

SCREENSHOT PLACEHOLDERExport panel and downloaded file packageCapture only after the step is personally completed and dated.
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10. Validate in the destination

Open the file in Blender, Unity, Unreal, Roblox tooling or a slicer. Check topology, UVs, transforms, scale, materials and the destination-specific requirements before calling it finished.

  • Inspect topology, normals, UVs and polygon density before downstream use.
  • Confirm the active plan, credit cost, privacy and commercial terms in Studio.
  • Run the asset through the target tool, engine or slicer instead of trusting the preview alone.
SCREENSHOT PLACEHOLDERBlender, engine or slicer validation evidenceCapture only after the step is personally completed and dated.